Civ 5 Game Of Thrones Mod
HOVER FOR DETAILS! Late, but the current best is 'Winter is Coming to Civ V' on the Steam workshop. It's the previously mentioned mod, but updated to fix the gamebreaking bugs that were present when the original developer abandoned the project. I'm playing it right now as Tywin and having a pretty awesome time. Just make sure you're okay with just about no diplomacy, as there's no world congress. If you decide to give a try, let me know how it goes.
Forget RPGs, action games or even a broken if decent adventure series. The perfect Game of Thrones video game is a mod for a 2012 strategy game on the PC. Posted on April 22, 2013, CJ Miozzi Five Game of Thrones Mods You Must Play A Game of Thrones has become a cultural phenomenon, a new generation’s The Lord of the Rings.Ten years ago, it was Tolkien’s works that formed the basis of just about every fantasy-themed mod you could get your hands on, but today’s gamer is enthralled with the politics of Martin’s oeuvre.
Driver pack progdvb. I'm curious to know if Mance and Balon are always such pushovers (they both declared war on me at the same time, attacked me from both sides, and each ended up giving me one of their cities to end the war 10 turns later).
98.122.163.132 wrote:What's necessary to get mods to work in multiplayer? For instance, what must one modify to elimate (or extend) the turn count timer? (I can see what's in the mod but what does one need to change to make it 'native' to the game and work in multiplayer mode?go to /Applications/Civilization V Campaign Edition.app/Contents/Home/Assets/UI/FrontEnd/Modding and open ModsMenu.lua scroll to the bottom and set Controls.MultiPlayerButton:SetHide(true) to Controls.MultiPlayerButton:SetHide(false). 98.122.163.132 wrote:What's necessary to get mods to work in multiplayer? For instance, what must one modify to elimate (or extend) the turn count timer? (I can see what's in the mod but what does one need to change to make it 'native' to the game and work in multiplayer mode?go to /Applications/Civilization V Campaign Edition.app/Contents/Home/Assets/UI/FrontEnd/Modding and open ModsMenu.lua scroll to the bottom and set Controls.MultiPlayerButton:SetHide(true) to Controls.MultiPlayerButton:SetHide(false)Are there any other edits that need to be made?
Following this edit I can see the Multiplayer button when loading mods, but nothing happens when it is clicked upon. 98.122.163.132 wrote:What's necessary to get mods to work in multiplayer? For instance, what must one modify to elimate (or extend) the turn count timer?
(I can see what's in the mod but what does one need to change to make it 'native' to the game and work in multiplayer mode?go to /Applications/Civilization V Campaign Edition.app/Contents/Home/Assets/UI/FrontEnd/Modding and open ModsMenu.lua scroll to the bottom and set Controls.MultiPlayerButton:SetHide(true) to Controls.MultiPlayerButton:SetHide(false)I did this and it made the button appear but I cannot click on the button.